Mar 18, 2019 13:18:52 GMT
Post by Æther on Mar 18, 2019 13:18:52 GMT
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Ethernano is an extremely malleable particle of energy that exists in abundance in this world. It permeates every living and non-living thing in the world and affects the world in mysterious, sometimes curious ways. It is infinitesmally small, but it forms the basis of the way the world works and is understood today. It can't be seen, tasted, heard or even felt, but it is the foundation of all life, knowledge and power that exists.[break][break][break]
Aether is what a concetration of Ethernano is called. A cluster, if you will. It is the "shape" Ethernano takes as a source of usable energy. Different from Ethernano, Aether, while usually invisible and untraceable in its natural state can take on color, shape and be felt by living creatures depending on the environment or the situation it is observed in. There is no particular emotional association living creatures make with Aether, it doesn't feel particularly good or bad without an environment to refract from or something that is acting upon it. Aether in an area of high naturality, say a spring break might feel good, while Aether from a poisonous swamp might feel putrid and noxious.[break][break][break]
Not commonly used in everyday language, this adjective is used to describe a state in which objects, living creatures or any kind of matter or energy is affected by Aether in a significant way. It is most often found among botanists or biologists to describe an environment where Aether has observable effects on organisms. Anything can become Etherious. Something can be more Etherious than something else. As Aether is the most malleable energy known to the world, things that are Etherious are naturally as diverse and changeable as the energy itself.[break][break][break]
To be attuned is to be aware of and be able to sense the Aether in your environment. Some creatures are attuned from birth, some become attuned through practice. Some scholars say there are plants that are attuned and prefer to grow towards sources of Aether. Most humans are attuned to some degree. It is a skill that can simply be practiced, usually by meditation. The more attuned someone is, the easier it is for them to sense Aether. Those who are highly attuned can even discern the nature of the Aether, how it is being manipulated, in what quantities and in what relationship it stands to its surroundings.[break][break][break]
What exactly magic is exactly is still a debated topic, even amongst scholars. The most commonly agreed upon definition is, that it is "the process of manipulating Aether from its raw, neutral state into a physical form or force." Magic is the unifying term for anything that requires Aether as its primary source of energy to function; in other words, the sole limitation imposed upon magic is that it requires Aether. Living creatures can have varying degrees of affinity towards different kinds of ways ethernano can be manipulated, but all living creatures have the innate potential to manipulate Aether to some degree. [break][break][break]
Spells are defined as "Applied Magic.". So anytime a mage actively manipulates Aether to achieve some sort of end, then that can be defined as a Spell. There is no singular structure or defined way spells manifest, but there are generally a couple signifiers they all share. All Spells must be channeled through some sort of medium. Most commonly this is either speech, some kind of movement pattern or written runes. Spells are also singular, linear effects that can't be changed once cast. Not all mages use Spells to cast magic however. They are most commonly associated with Arcanists. Invokers typically have no use or understanding of how to cast Spells. Not just due to their complex nature, but also due to the fact that Invokers use their existence as a medium and can channel powerful magic without the need of an external medium.[break][break][break]
The actual language of magic. Common Serran is not ideal for channeling Aether, although it is certainly possible. For this reason, Runic was invented. It is a typically written, but sometimes spoken language that has been developed over centuries of study. It has evolved to the point where any kind of seal or enchantment is most certainly written in Runic. Most mages know at least some amount of Runic. Scholars and highly skilled mages are typically well-versed and can read and write it quite fluently. Some of the most invested people can even speak it, and it is known to channel incredibly powerful effects when spoken.[break][break][break]
Ars Magica is Old Serran that can roughly be translated as "The One Magic". It is a metaphysical concept that, although never proven to exist, is an idea that has been discussed throughout history and is still debated today. Ars Magica describes the thought of the essence of Aether, the root of this mysterious force that exists in the world. The combination of everything that exists and can exist within the confines of magic. A unifying kind of magic that would enable humans to wield Aether without restriction. The vast majority of Academia treats Ars Magica as nothing but a thought experiment, but there is small subset of people that strongly believe Ars Magica to be real and to be achievable. [break][break][break]
Aether can change the composition of natural minerals. When it does this, the resulting mineral is known as Etherium. It is fairly brittle on its own, but can be combined with less etherious minerals to grant them incredibly high quality and magical potential. It is usually mined in the Zonia mountains and boasts a high retail value. Pure Etherium is one of the most valuable minerals known to man. While it is not quite as pricey as gold or silver due its abundance, it is used in countless industries and manufacturing processes. Artificers most commonly use this ore to craft their equipment and infuse Aether into their Artifacts. It is also the basis of the Lacrima.[break][break][break]
Magitech is the common term for industrialized magic. Most commonly, magitech refers to the architectural and infrastructural marvels of Eos; in particular, the sewage system found in Byzel, the waterways of Hargeon and the airships flying all throughout the city. The basis of all magitech is an item known as the Lacrima but despite the Lacrima being a fairly advanced item that has turned Eos into the city of fortune and modernity, magic has never made any form of technology beyond ones that provide basic comforts necessary. Computers, phones or any type of electronics don't exist. Neither do cars or sophisticated mechanical tools. People still rely on physical mediums, and although magic can enable long distance communication, those kinds of services require too many resources to be commonly available. That said, Eos is a prosperous city where even the poorest households can have running water and keep the lights on at night.[break][break][break]
Ethernano
Ethernano is an extremely malleable particle of energy that exists in abundance in this world. It permeates every living and non-living thing in the world and affects the world in mysterious, sometimes curious ways. It is infinitesmally small, but it forms the basis of the way the world works and is understood today. It can't be seen, tasted, heard or even felt, but it is the foundation of all life, knowledge and power that exists.[break][break][break]
Aether
Aether is what a concetration of Ethernano is called. A cluster, if you will. It is the "shape" Ethernano takes as a source of usable energy. Different from Ethernano, Aether, while usually invisible and untraceable in its natural state can take on color, shape and be felt by living creatures depending on the environment or the situation it is observed in. There is no particular emotional association living creatures make with Aether, it doesn't feel particularly good or bad without an environment to refract from or something that is acting upon it. Aether in an area of high naturality, say a spring break might feel good, while Aether from a poisonous swamp might feel putrid and noxious.[break][break][break]
Etherious
Not commonly used in everyday language, this adjective is used to describe a state in which objects, living creatures or any kind of matter or energy is affected by Aether in a significant way. It is most often found among botanists or biologists to describe an environment where Aether has observable effects on organisms. Anything can become Etherious. Something can be more Etherious than something else. As Aether is the most malleable energy known to the world, things that are Etherious are naturally as diverse and changeable as the energy itself.[break][break][break]
Attuned
To be attuned is to be aware of and be able to sense the Aether in your environment. Some creatures are attuned from birth, some become attuned through practice. Some scholars say there are plants that are attuned and prefer to grow towards sources of Aether. Most humans are attuned to some degree. It is a skill that can simply be practiced, usually by meditation. The more attuned someone is, the easier it is for them to sense Aether. Those who are highly attuned can even discern the nature of the Aether, how it is being manipulated, in what quantities and in what relationship it stands to its surroundings.[break][break][break]
Magic
What exactly magic is exactly is still a debated topic, even amongst scholars. The most commonly agreed upon definition is, that it is "the process of manipulating Aether from its raw, neutral state into a physical form or force." Magic is the unifying term for anything that requires Aether as its primary source of energy to function; in other words, the sole limitation imposed upon magic is that it requires Aether. Living creatures can have varying degrees of affinity towards different kinds of ways ethernano can be manipulated, but all living creatures have the innate potential to manipulate Aether to some degree. [break][break][break]
Spells
Spells are defined as "Applied Magic.". So anytime a mage actively manipulates Aether to achieve some sort of end, then that can be defined as a Spell. There is no singular structure or defined way spells manifest, but there are generally a couple signifiers they all share. All Spells must be channeled through some sort of medium. Most commonly this is either speech, some kind of movement pattern or written runes. Spells are also singular, linear effects that can't be changed once cast. Not all mages use Spells to cast magic however. They are most commonly associated with Arcanists. Invokers typically have no use or understanding of how to cast Spells. Not just due to their complex nature, but also due to the fact that Invokers use their existence as a medium and can channel powerful magic without the need of an external medium.[break][break][break]
Runes
The actual language of magic. Common Serran is not ideal for channeling Aether, although it is certainly possible. For this reason, Runic was invented. It is a typically written, but sometimes spoken language that has been developed over centuries of study. It has evolved to the point where any kind of seal or enchantment is most certainly written in Runic. Most mages know at least some amount of Runic. Scholars and highly skilled mages are typically well-versed and can read and write it quite fluently. Some of the most invested people can even speak it, and it is known to channel incredibly powerful effects when spoken.[break][break][break]
Ars Magica
Ars Magica is Old Serran that can roughly be translated as "The One Magic". It is a metaphysical concept that, although never proven to exist, is an idea that has been discussed throughout history and is still debated today. Ars Magica describes the thought of the essence of Aether, the root of this mysterious force that exists in the world. The combination of everything that exists and can exist within the confines of magic. A unifying kind of magic that would enable humans to wield Aether without restriction. The vast majority of Academia treats Ars Magica as nothing but a thought experiment, but there is small subset of people that strongly believe Ars Magica to be real and to be achievable. [break][break][break]
Etherium
Aether can change the composition of natural minerals. When it does this, the resulting mineral is known as Etherium. It is fairly brittle on its own, but can be combined with less etherious minerals to grant them incredibly high quality and magical potential. It is usually mined in the Zonia mountains and boasts a high retail value. Pure Etherium is one of the most valuable minerals known to man. While it is not quite as pricey as gold or silver due its abundance, it is used in countless industries and manufacturing processes. Artificers most commonly use this ore to craft their equipment and infuse Aether into their Artifacts. It is also the basis of the Lacrima.[break][break][break]
Magitech
Magitech is the common term for industrialized magic. Most commonly, magitech refers to the architectural and infrastructural marvels of Eos; in particular, the sewage system found in Byzel, the waterways of Hargeon and the airships flying all throughout the city. The basis of all magitech is an item known as the Lacrima but despite the Lacrima being a fairly advanced item that has turned Eos into the city of fortune and modernity, magic has never made any form of technology beyond ones that provide basic comforts necessary. Computers, phones or any type of electronics don't exist. Neither do cars or sophisticated mechanical tools. People still rely on physical mediums, and although magic can enable long distance communication, those kinds of services require too many resources to be commonly available. That said, Eos is a prosperous city where even the poorest households can have running water and keep the lights on at night.[break][break][break]